/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _GROUPREFERENCE_H
#define _GROUPREFERENCE_H

#include "LinkedReference/Reference.h"

class Group;
class Player;

class TC_GAME_API GroupReference : public Reference<Group, Player>
{
protected:
    uint8 iSubGroup;
    void targetObjectBuildLink() override;
    void targetObjectDestroyLink() override;
    void sourceObjectDestroyLink() override;
public:
    GroupReference() : Reference<Group, Player>(), iSubGroup(0) { }
    ~GroupReference() { unlink(); }
    GroupReference* next() { return (GroupReference*)Reference<Group, Player>::next(); }
    GroupReference const* next() const { return (GroupReference const*)Reference<Group, Player>::next(); }
    uint8 getSubGroup() const { return iSubGroup; }
    void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
#endif
